#ifndef GRID_H
#define GRID_H

#include <string>
#include "Common/Common.h"
#include "GameCore/Core.h"
#include "Game/Logic/Common/IEntity.h"

class Grid : public IEntity
{
public:
	Grid();
	Grid( const Grid& orig );
	virtual ~Grid();
private:

	std::string GetId() const {
		return "Grid";
	}

	virtual void Update( float dt );
	virtual void Draw() const;
};

#endif
